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 Post: #1 | Post subject: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR) v1.7
PostPosted: Mon May 23, 2011 9:24 pm 
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Device: Galaxy SII
OS: Android
ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR) v1.7
Requirements: Root and ChainFire Android 2.1 - 2.3.3
Overview: Chainfire3D is an intermediary OpenGL driver. What does that mean? It means that Chainfire3D sits between your apps and the graphics drivers, and can intercept and/or change commands between the two. It has some built-in functions, and can be further extended with plugins to provide extra functionality.
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As you may or may not know, ChainFire released recently an app that would permit Non-tegra devices to convert textures from one sort to ETC.
This app required plug-ins, I am pleased to say those plugins just released.
I just tried to play Samurai II HD Revenge on my Galaxy S II, it works perfectly!

To install:
1)Download the plugins from below
2)Extract it on the root from your device so you'll have those three zips on the root
libGLEMU_QUALCOMM.zip
libGLEMU_POWERVR.zip
libGLEMU_NVIDIA.zip
3) Open the Chainfire app and select "install plugins" and click on all of them
4) Re-open Chainfire and go to "Default OpenGL Settings" and select "Use plugin" with the plugin you need
5) PROFIT!

More Info:
Code:
http://forum.xda-developers.com/showthread.php?t=1087427

Download Instructions:
http://linksave.in/838721370517a3430dcf26
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Last edited by Copyright666 on Fri May 27, 2011 3:19 pm, edited 5 times in total.

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PostPosted: Mon May 23, 2011 9:24 pm 
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 Post: #2 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 12:24 am 

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Just wondering if there are source codes for these? It'd be nice to be able to optimize the code for the plugins! :D




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 Post: #3 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 2:30 am 

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coffeeking wrote:
Just wondering if there are source codes for these? It'd be nice to be able to optimize the code for the plugins! :D


You can read more here, everything for the source code http://forum.xda-developers.com/showthr ... ?t=1087427
I hope someone can optimize the plugins :D Now the Chainfire 3D version 1.3 is released




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 Post: #4 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 12:08 pm 

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Device: Galaxy S II
OS: Android
Crazy ****, will test it ASAP! If this works as expected, the SGS2 is the most powerful player phone with Android! :D

Edited by Moderator: Rule #1.3 No porn/profanity/swearing including in your signatures or avatars




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 Post: #5 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 2:05 pm 

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Which one would I go for with a Galaxy S? libGLEMU_POWERVR.zip?




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 Post: #6 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 3:36 pm 
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Device: Galaxy SII
OS: Android
RoVcAw wrote:
Which one would I go for with a Galaxy S? libGLEMU_POWERVR.zip?

It emulates what you want, PowerVR is already supported by original Galaxy S GPU so not needed.




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 Post: #7 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 9:43 pm 

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oh... understood it wrong then, thought they'd all emulate Tegra and were intended for different GPUs




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 Post: #8 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 10:03 pm 

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i used it on my x10 it's working great thanx




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 Post: #9 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Tue May 24, 2011 10:19 pm 

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Tested on my galaxy s, works great with samurai ii for tegra but, with chainfire3d installed and nvidia plugin, when restart the phone the icons of touchwiz home have graphic corrupt. If uninstall chainfire 3d all return normal. Anyone have same issue ?

Thanks in advance.

Edit: Resolved, works great !!!!!!!!!!1




Last edited by stena on Wed May 25, 2011 10:29 am, edited 1 time in total.

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 Post: #10 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 12:03 am 

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Doesn't let me install Samurai II on my SGS with the nvidia plugin selected. Using version 1.5, any suggestions?




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 Post: #11 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 1:00 am 
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Device: Galaxy S5
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Nit3m4re wrote:
Doesn't let me install Samurai II on my SGS with the nvidia plugin selected. Using version 1.5, any suggestions?

Working fine on my SGS

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 Post: #12 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 8:45 am 
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Device: NEXUS 5
OS: Android 4.4
Holy crap this is awesome!! Samurai II works flawlessly on my N1 !!

Tegra based games just got 0wned! :p




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 Post: #13 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 9:52 am 

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yeah f..... nvidia and it's stupid tegrazone. they are just blocking for the sake of blocking and not coz it really is incompatible.




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 Post: #14 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 11:53 am 

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Installed the app from the market. Copied the .zip files on to the root of sdcard! When I tap on Install CF3D, it says "Not enough space"!!! :(




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 Post: #15 | Post subject: Re: ChainFire 3D Plugins (Nvidia, Qualcomm, PowerVR)
PostPosted: Wed May 25, 2011 3:11 pm 

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Hi everybody i am a galaxy 3 user( 1.3 ghz OC 2.2 froyo) i wondering what can i do for playing some gameloft hd games...can this soft help me?or what plugins should i use




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