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Jul 7th, 2011, 3:32 pm
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Title: BRIMSTONE (Click to go to the release post)
Writer(s): Michael Lent and Brain McCarthy (Click to see other books from this writer released on this site)
Review source: Karyn Pinter (Don't click it, read the review here... ;) )

" It has big promises, but only delivers about half of what is expected."

Review: Brimstone #1
    Brimstone walks an odd line. It’s a western with fantasy/horror elements, which has become somewhat common in the past few years of comics, but the horrors aren’t zombies or vampires -- at least I’m hoping they aren’t, because that would spoil the comic, in all honesty. An Indian curse is far more appealing than yet another zombie book.

    The plot of the book plays off the greed of the American West, when everything was about gold and getting rich quick, even if getting rich meant blowing up and old Indian wise man. Yup, that’s how the comic starts, by blowing up an Indian. Sort of gets your attention. After that the story gets a bit typical as evil creatures attack a town and a Dirty Dozen-equse band of anti-heroes bands together to fight them.

    Lent and McCarthy put together an interesting enough story, but it’s nothing we haven’t seen before. The opening was strong, but I felt it slipped in the middle which, oddly enough, was when the main characters were being introduced. None of them really stood up and demanded attention or respect. Here's one guy who’s obviously meant to be the leader type and the mysterious outlaw, but he comes off as a bit of an asshole. I don’t know if I can root for the douchebag. The other characters are a bit of a wash, there is however one guy who’s even more of a jerk then the outlaw and I hope he gets his before too long.

    Going back to the comic losing a little steam, the setup for the rest of the series was good, but this first issue left you wanting more from it. The posse rides into the attacked town and find some dead bodies, and that’s it -- the comic ends there. It would have been nice for a little more conflict other than the quick scene at the beginning. I will, however, commend both writers on their history. I am a stickler for historical accuracy in all media, and what historical references that are in Brimstone are accurate.

    What really stands out in the comic is the artwork. It’s all done is an eerie watercolor style that perfectly grasps the soul of the comic. I felt like I came for the ghost story and stayed for the wild art inside. Plus, Ben Templesmith did the cover and his work always garners attention.

    Brimstone draws you in and the first issue leaves you with a wanting for more, but the characters are going to have to get interesting and they’re going to have to do it quick. It has big promises, but only delivers about half of what is expected.

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More info:
    Writers: Michael Lent & Brain McCarthy
    Artists: Hyunsang Michael Cho, Bernie Lee

Publisher:
    Image

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Jul 7th, 2011, 3:32 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 7th, 2011, 10:42 pm
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Title: That Hellbound Train (Click to go to the release post)
Writer(s): Joe and John Lansdale (Click to see other books from this writer released on this site)
Review source: dfstell (Review 1) and Felicity Gustafson (Review 1) (Don't click it, read the review here... ;) )

Review: That Hellbound Train #1
    Review 1 - The Story: A young orphan makes an Faustian bargain.

    What’s Good: The art is great! In fact, it was the promise of sequential art from Dave Wachter that caused me to buy the comic since I generally don’t read many comic adaptations or licensed properties. If you aren’t familiar with Wachter’s art, you should really check out The Guns of Shadow Valley web comic. For those unfamiliar with Wachter’s style, his style reminds me of a looser Bernie Wrightson (at least to my untrained eye) and I love artists who use brushes because I think the art (generally) looks more alive. Wachter’s story telling aspect of the art is very spot on, each scene opens with great establishing panels. Those establishing panels are so important because they’re what make it clear that a the boy and his father are walking in a trainyard at night and not in some other random location. Another thing helping this issue is that the color art is also very well done and is in a quasi-flat style that works with Wachter’s inking and there are none of those offensive highlights that you find in mainstream superhero comics.

    As for the story itself, I wasn’t previous familiar with the subject material, but it tells the story of a boy being raised by his single father who is a railyard worker until the father dies. The boy becomes an orphan (and has typically lousy experiences) until meeting the titular Hellbound Train and making an interesting Faustian deal with the conductor. It sure seems like the boy has made the clever deal that will outsmart old Scratch, but everyone thinks that right? As I said, I’m not familiar with the original Bloch subject matter, but this adaptation reads very well and is nicely paced.

    What’s Not So Good: Nothing really. The art is great, the story flows nicely, etc. so there is nothing wrong with this first issue. My only complaint is that it felt a little quick such that I actually counted the pages to confirm that this wasn’t a sneaky short comic. In fact, it’s a full-length 22 pager (actually, 22 pages is LONG now that Marvel/DC are cutting to 20 pages). Maybe it was just that the storytelling was so effortless that it felt short?

    Conclusion: A really nice first issue if you’re into period comics or the supernatural or Faustian bargains. You can’t beat the art and the scripting is smooth as well. Definitely recommended.

    Review 2 - Yay, another creepy horror comic! On that note, has anyone seen The Polar Express? This is basically a hellish variation of that. Boy loses dad, boy meets train, conductor helps boy… for a price. The setup for this wasn’t extremely creepy and I’m not sure if I can take a train going to Hell seriously, but it was a decent read. The artwork of the train and the conductor make up for the lack of creativity by far.

    Granted, this is the first issue, so it’s mostly the Martin’s back story to give the reader a little idea of his first introduction to the Hellbound Train and why it means so much to him. I did like how the beginning was actually the beginning in this story, instead of going back and forth between reality and flashbacks. The only problem with this is that it lacks the mystery behind Martin’s character, which is something a lot of horror writers rely on. Having to grow up with a rough life’s made Martin into a pretty shrewd kid though, so I’m betting he has some tricks up his sleeve for the Conductor.

    This comic plays a lot on the basis of making a deal with the Devil and selling your soul. Martin feels very lost and alone, so when the Hellbound Train pulls up, he figures he might as well get something in return for taking a seat, right? It’s not really said why the Conductor wants Martin badly enough to drive all the way out to get just him, but he does want him badly enough to strike a bargain with the boy. At least Martin’s smart enough to realize the Conductor wants him and gets a little bit of magic out of it. Sell your soul, don’t just give it away.

    The artwork in this comic, at least the train and Conductor, has an astounding amount of detail. I can imagine the couple pictures of the train, interior covered in decay and bones, took an extremely long time to finish in comparison to the rest. The craggy lines of the Conductor’s face reminded me of the Gentlemen from Buffy the Vampire Slayer. Considering how much they creeped me out, I’d say that’s a really good thing.

    For me, the Conductor set the dark tone of the whole comic -- he looks like he’d be a demon from Hell. However, Martin, his dad and the random people and backgrounds lacked the special detail Wachter put into the train and its driver, but that just made the hellish duo that much more impressive. Also, the simple drawing of Martin helps to remind the reader that he’s just a normal boy.

    Overall, I’d say the series has potential. It’s not as creepy as I was first expecting, but it could get better. I’m very curious about the stop watch the Conductor imbued and how Martin will use it. The boy obviously has some sort of plan, but whether he’ll outsmart the Conductor or if the Conductor will get Martin in the end remains to be seen. I plan on sticking with the series and seeing where it goes.

More info:
    Robert Bloch (original story)
    Joe R. Lansdale & John L. Lansdale (comic adaptation)
    Dave Wachter (art)
    Alfredo Rodriguez (colors)
    Neil Uyetake (letters)
    Bobby Curnow (edits)

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Jul 7th, 2011, 10:42 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 8th, 2011, 5:59 am
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Title: Penny for Your Soul (Click to go to the release post)
Writer(s): Tom Hutchison (Click to see other books from this writer released on this site)
Review source: Karyn Pinter (Don't click it, read the review here... ;) )

Review: Penny For Your Soul #3
    Jesus, Satan, Adam and Eve, and Bill Clinton? This comic gets better and better and, of course, more and more like a tacky joke with every issue. Penny For You Soul brings it up a notch in the current issue by officially putting the rapture in play. Jesus has hit Vegas and he’s there to judge the masses, which Danica has caught on to and isn’t pleased about. Some revelations are made and Satan comes out to play.

    Oh my lord, Adam and Eve as hawkers of a timeshare paradise? Brilliant. It’s the little things that add a lot to the comic. Like Adam and Eve wearing apple-shaped name badges, or that Satan isn’t the classic devil with red skin and horns as most imagine. In Penny for Your Soul, he’s drawn as a fallen angel, the way Michael or Gabriel would be. He also keeps sinners on tap and has a table made of women. See, the little things. But besides the little things, the characters are so much fun—even Satan has certain bastardly charm. Now Jesus on the other hand, well someone somewhere is probably burning a copy of this comic because of this depiction of Jesus. As it says in the comic, “…dying for the world’s sins can give you a bit of a high and mighty attitude.” Yup, JC is a bit of a butthead. A butthead that runs a radio call-in show. Which now makes me wonder: there was a lot of talk about Danica buying souls and it seems Jesus is very public about being the actual Jesus. From that I can only assume that the other characters accept that the divine walk among them. I’m just a little confused, that’s all. It doesn’t stop the fun though.

    Things really took off in this issue. Before this, the story mainly took place in the casino and usually involved Danica’s interaction with other characters. In this issue, we’re taken out of the casino and literally to Hell and back. Of course we’re going to Hell; that’s where Satan is and it’s the classic Hell, but with fun little twists. Again, Penny convinces me that I myself will be traveling south when I pass on, if only because I love this comic so. But you know, if the underworld is anything like it is in this comic, well, I’ll see you there.

    Really, if you aren’t reading Penny For Your Soul and loving it, then you must be Catholic. Zing! No, really, it’s fun and sultry and smutty, and a whole lot of other things, but fun is the most important. Go get a copy already. I’m running out of words to convince you.

More info:
    Writer: Tom Hutchison
    Artist: J.B. Nato, Oren Kramek
    Publisher: Big Dog Inc.

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Jul 8th, 2011, 5:59 am

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 8th, 2011, 8:02 am
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Title: Dresden Files: Fool Moon (Click to go to the release post)
Writer(s): Jim Butcher and Marc Powers (Click to see other books from this writer released on this site)
Review source: Sharon Brown (Don't click it, read the review here... ;) )

" If you like action, mystery, magic, or just watching the growth of a compelling character, you'll want to read "Fool Moon." "


Review: Dresden Files: Fool Moon #2
    There are many kinds of wolves in the world, and not all of them are human. Not even those that walk on two legs.

    Someone, someTHING, is shredding people in Chicago, leaving behind huge doggy footprints painted in the blood of the victims. Oh, and of course, it's round about full moon time. Reluctantly Karrin Murphy, Director of Special Investigations for the Chicago P.D., has had to call in Harry Dresden, professional wizard. Not that she trusts him much anymore after the way he left her hanging the last time they worked together. But he's the only with the knowledge and special skills she'll need if she has to deal with a werewolf on the loose.

    In this second volume of his exciting new "Dresden Files" series, Jim Butcher has packaged up another action-filled detective story with a mystical twist. Like any good gumshoe thriller, "Fool Moon" has a plot full of peril, false leads, near misses, and all the usual (and unusual) suspects. Like any good fantasy tale, it has a believable, well-developed mythology. The reader comes away with an arcane education--werewolf lore, potion-cooking, demon-summoning. As narrator, Harry Dresden lets his audience in on all the little trade secrets of the practicing mage. Now, if only he could learn to be so candid with his colleagues and friends....

    In the final analysis, "Fool Moon" is more about learning to trust than about foiling werewolves, more about self discovery than arcane knowledge, more about the demons in Harry's heart than those in his summoning circle. In other words, it is about Harry Dresden himself, a hero of pure intention, tremendous power, and courage in the face of unspeakable danger, who just happens to be afraid to meet his own eyes in the mirror. He infers the blackness of his own soul from the reactions of others brash or foolish enough to meet his gaze. And he fears that the kind of knowledge that has so blackened him will be at least as destructive to others. Harry's struggle to come to terms with himself and those he cares about, his faltering advances and all-too-frequent backslides, are what really keep the reader turning the pages. They are also what keep Harry half a step behind the villains until it is almost too late.

    If you like action, mystery, magic, or just watching the growth of a compelling character, you'll want to read "Fool Moon."

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More info:
    Story by Jim Butcher, Marc Powers
    Art by Chase Conley
    Cover by Brett Booth

Publisher:
    Image

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Jul 8th, 2011, 8:02 am

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 8th, 2011, 3:38 pm
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Title: Dr. Horrible - The Evil League of Evil (Click to go to the release post)
Writer(s): Zack Whedon (Click to see other books from this writer released on this site)
Review source: Webmaster (Don't click it, read the review here... ;) )

Review:
    September sees the release of Dark Horse’s "Dr. Horrible" trade paperback collecting all of the comics based on the Whedon family musical. Written by Zack Whedon with art by Joëlle Jones, Jim Rugg, Farel Dalrymple and Eric Canete, this edition includes the "Dr. Horrible" one-shot, three strips originally published on "MySpace Dark Horse Presents" and an all-new story starring the Evil League of Evil. CBR News spoke with Zack Whedon about Dr. Horrible’s evil friends, his evil fans and the evil plans for the "Sing-a-long Blog" sequel.

    Concocted during the Writers Guild of America strike of 2007-08, "Dollhouse" and "Buffy the Vampire Slayer" creator Joss Whedon’s "Dr. Horrible’s Sing-a-long Blog" was a pioneer of internet-distributed original short films by established creators. Starring Neil Patrick Harris, "Serenity’s" Nathan Fillion and Felicia Day, who would go on to create the popular web serial "The Guild," the three-act superhero musical found the titular villain, played by Harris, scheming to win love and destroy his nemesis. "Dr. Horrible" also happened to be a family affair, with brothers Jed and Zack Whedon co-writing the production, along with actress Maurissa Tancharoen. Zack Whedon, who has also written for television series "Deadwood" and "Fringe," went on to spotlight Dr. Horrible’s sidekick Moist and the nominally heroic Captain Hammer in short comics for "MySpace Dark Horse Presents" before returning to the man himself in a full-length "Dr. Horrible" one-shot.

    Regarding the book’s new story, which features Bad Horse’s Evil League of Evil, the prestigious and villainous organization which Dr. Horrible aspired to join, Whedon told CBR, "It is not an origin story. It is simply a night in the evil life of the ELE. They get up to all manner of evil. They don’t have much of a plan but are sort of evil-winging it and everyone gets in on the evil action."

    He added that Bad Horse, the evilest member of the League who has yet only been seen as the shadowy mastermind behind the curtain (and who is, in fact, a horse), will feature in the new tale. "Bad Horse is certainly present, and you get to see a bit more of how he interacts with his underlings," Whedon said. "It remains a mystery what exactly is so evil about him and why he is feared and revered as he is. Also left unanswered is how he opens doors."

    There is one notable villain, however, who will not be present. "Dr. Horrible does not appear in this one, which I didn’t think about until just now," Whedon said. "Perhaps he should have since the name of the collection is ’Dr. Horrible.’ Whoops. This takes place before he is admitted into the League."

    The artist on the story is Scott Hepburn, who Whedon said has done "a magnificent job bringing the League to life in this story. He has a very dramatic style which works well with how over the top evil these characters are. He can also make things scary, but not so scary that they are no longer funny. He does funny well. And Bad Horse looks awesome !"

    In addition to the new story, of course, the trade also provides the benefit of collecting all of the existing "Dr. Horrible’ comics into one place, without having to search the "MySpace Dark Horse Presents" archives then paging through the one-shot in print. "I hope it will be welcomed by fans. If not, we’re screwed," Whedon said of the edition. "It’s a nice bunch of stories that explore some corners of this world that didn’t make it into the show. If you like ’Dr. Horrible,’ I think it will be fun to have this companion piece. If you hate ’Dr. Horrible,’ this collection is a must have. Seriously. You should definitely buy it if you hate ’Dr. Horrible’ or are not aware of ’Dr. Horrible’ or are aware of it but completely indifferent or if you love ’Dr. Horrible.’"

    As to how the various comics might play in to an eventual "Dr. Horrible’s Sing-a-long Blog" sequel, which Whedon has previously acknowledged he and his brothers are keen to do, the writer said, "They won’t, really, since they all take place prior to the show. There is a certain organization introduced in the ELE comic that will play a role in the sequel, if and when we get that off the ground.

    "Speaking of the sequel, we are all anxious to work on it, but some of us - and I’m not pointing any fingers here - but some of us have tentatively agreed to helm an all-star mega-blockbuster summer tent-pole extravaganza movie to be released in 2012," Whedon said, presumably referring to "Avengers," which Joss Whedon has long been rumored (but has yet not been officially confirmed) to be directing. "That could possibly, maybe, interfere with the production of our internet musical. Hopefully we will have time for all of us to do everything we want to do.

    "Those of us who aren’t helming ASMBSTPEMs are writing TV shows, so everyone is very happily busy at the moment. I’m hoping that when my TV duties are done for the season I can sit down with the gang and we can get this thing going. We want to do it badly."

    Tune in to CBR tomorrow as Whedon returns to reveal his next comic book project for Dark Horse.

More info:

    Writer: Zack Whedon
    Artist: Joelle Jones, Jim Rugg, Farel Dalrymple, Eric Canete
    Colorist: Dan Jackson
    Cover Artist: Kristian Donaldson
    Genre: Humor, Action/Adventure

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Jul 8th, 2011, 3:38 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 8th, 2011, 8:26 pm
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Title: Magdalena V3 (Click to go to the release post)
Writer(s): Ron Marz (Click to see other books from this writer released on this site)
Review source: Troy Mayes (Don't click it, read the review here... ;) )

Review: Magdalena #2
    Ron Marz's Magdalena, the new standalone Magdalena series, has an interesting premise but this second issue didn't really make me that excited and hopefully that's just a lull before things pick up again in future issues.

    The Magdalena line are the descendants of Mary Magdalene and Christ. Entrusted with the spear that pierced the side of Christ, the Spear of Destiny, the Magdalena is the Church's enforcer against the supernatural. The current Magdalena is Patience and, after living her childhood in the service of the Church, she has fled in what must be assumed to be an attempt at normal life.

    As it usually goes these sorts of attempts at normal-ness do not normally end well and soon the demonic henchmen of Lucifer's Children, a doomsday cult who have the Son of Satan among their number, are trying to make sure Patience remains out of action for good.

    The fight between Patience and the demon wasn't really all that exciting, it was over fairly quickly and some of the dialogue was a little lame. The rest of the comic is then centered around the Church trying to force Patience back into her role as the Magdalena. Now this is a bit of a spoiler but I would have preferred to see her stick to her guns and not go into service for the Church again, at least for another issue.

    There was a really good part where it looked like she refused them and Cardinal Innocent pressured Patience's mentor Kristoff to go through with a deal he made, presumably to take Patience's spear away via force. It showed the Church as conniving and deceitful and a little bit ruthless when it comes to pursuing Satan.

    It was prepared to pit mentor against protege to get what it wants and it would have been really cool to see in the next issue. What was really creepy, but well done, was the drawing of the Son of Satan as a child. There's this strange sense of innocence you immediately attach to him but then you see him involved in sacrifices and other acts and your left thinking 'he's a kid but he's seriously messed up' and the prospect of Patience kicking his ass seems all the better.

    Like the events of this issue the artwork wasn't all that impressive, just solid. A few things stood out like the odd color of Patience's blood, which looked almost pink while the demon she fought could have done with a bit more detail to make him look like a serious foe. That being said Patience's armor and Cardinal Innocent's bodyguard did look really cool with their mix of brightly colored armor and robes.

    There was also something about Blake's drawings, which definitely made you feel like the Cardinal was dodgy and that there is nothing innocent about the child. They had these looks in their eyes at times that were really creepy and Blake should be commended for achieving that.

    On the whole Magdalena #2 was a bit of a disappointment. If a few things were done differently it could have been a great issue but hopefully, over time and with future issues, it can be looked back on as a foundation issue for better things to come.

More info:
    Writer: Ron Marz
    Artist: Keu Cha
    Covers: Keu Cha, Nelson Blake II

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Jul 8th, 2011, 8:26 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:57 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 5:28 am
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Title: Batman: Batgirl (Click to go to the release post)
Writer(s): Kelley Puckett (Click to see other books from this writer released on this site)
Review source: Wikia (Don't click it, read the review here... ;) )

Review:
    The comic opens with Barbara Gordon sitting in the back of a police car, reading a newspaper article about the sudden mysterious apperance of a "Batgirl" who stopped Killer Moth from attacking a bunch of Gotham's wealthy elite at a dinner party. One of the cops tries to make small talk with her but is suddenly interrupted by a message over the police radio, a 420 (assault with a deadly weapon) is in progress. While they are the car closest to the crime scene, the officers are reluctant to do anything dangerous while the commissioner's daughter is with them. Snatching the radio away from one officer, Barbara responds to the call and tells them they are on their way. The three of them reach the area, and Barabra is told to stay in the squad car. At first she watches the scene intensely, looking for a chance for Batgirl to appear, but the standoff is over quickly and the cops get the situation under control, much to her dissapointment. Suddenly, one of the suspects makes a run for it and Barbara kicks a squad door open, slamming into the criminal and stopping him.

    When they return to the police department, the cops ask her not to tell the Commissioner what happened, because they are "just not sure he'd understand the circumstances." The Commissioner happens overhear this, and is not pleased. He takes Barbara into his office and tells her that the last thing he needs is to hear that she's been commandeering squad cars, citing the he has twelve men out sick with the flu, a full moon occuring that night, and that Batman has gone missing again. There is a 911 call that suddenly comes in, the Joker has broken into Barbieri Candies and Gordon sends out several units to the scene. Barabra goes too and reasons that the Joker will know police procedure and try to sneek out a back way. She goes around back to investigate, but finds nothing in an empty parking lot. Things take a turn when she is nearly hit by a speeding car trying to get out of the parking structure. She attempts to stop it by closing the overhead door, ripping off the top half of the car. The driver still manages to drive away, but Barbara finds a blueprint in the wreakage left by the escaping car. It has the name and home address of Peter Barbieri, owner of Barbieri Candies. Barabra trys to show it to her father, but the factory explodes and Commissioner Gordon sends her away to a safer location before she can explain what she has found.

    Barbara calls the police to warn them about the Joker's attack on Barbieri's house, when they ask who is calling she simply says "Ask Killer Moth" and the next page shows her as Batgirl. Batgirl hides in the woods surrounding the Barbieri's house, where she barely avoids being found by the armed thugs on guard for the Joker. She gets her chance to get inside the house after a squad car pulls up. Initially it is overwhelmed by the thugs, but Batgirl attacks one of guards, giving the police a chance to fight them off. This fight distracts the thugs and the police long enough for her to get away. She crashes through a window and hurts her shoulder, calling for Mr. Barbieri to get out of the house. She is attacked by Mr. Barbieri, who tells his wife to call the police because Batgirl broke into thier home. Another thug enters the room with a gun and threatens Mrs. Barbieri with it, Batgirl picks up a fire poker and hits him in the head, killing him. Horrified with what she's done, she is unable to react when the Joker walks into the room and shoots Mr. and Mrs. Barbieri. He then knocks Batgirl out with the butt of his gun, but not before she sees a little boy-the Barbieri's son- crouched behind a chair.

    When Batgirl regains conciousness, she finds herself locked in a room with the boy, who won't say anything. She determines that they are at some kind of amusement park, meaning that the building they are in has a false floor. She rips up floorboards and finds a hollow crawlspace to escape into. The crawlspace leads them to a chute that Batgirl says she cannot fit through. She attempts to find another way around, this time picking up a pipe and preparing to knock out the henchman standing guard in the doorway. She is reluctant to do it because of the henchman she killed earlier, but tells herself that she's doing it so the little boy can escape. As she prepares to hit him,another henchman appears. The first says that he didn't know anything about kidnapping girls and little kids when he took this job, but the second tells him "That little girl'd crack your head open if she could. Look what she did to Roth." Batgirl decides to go through the chute rather than hit anyone again. As they crawl through the chute, Batgirl can hear a room full of henchmen talking about their morgages and ex-girlfriends, finding it weird that "they sound just like guys at the station." After making it all the way out of the chute, she realizes that the henchmen can see the exit from where they are. She tells the boy to count to ten, then run outside and keep running until he finds a phone and to call the police. Batgirl uses herself as a distraction, getting all the henchmen to chase after her. She thinks she is in the clear after she looses all of them in the amusement park, but she takes a wrong turn and stumbles into the shooting gallery, with the Joker waiting for her.

    Joker explains that he killed the Barbieris because he had eaten a piece of Barbieri Nougat Surprise and found that there was cherry in it. "What kind of freak puts cherry in nougat?!" He then asks Batgirl if she's not disgusted by the "meaningless waste of human life" he caused. She says yes, the Joker places a gun in front of her and asks why she doesn't do anything about it. At that moment, a henchman rushes in to tell the Joker that the kid had escaped and they needed to leave. Joker insists on having "a little fun" with Batgirl first.

    Joker has Batgirl bolted to a spinning wheel, while he prepares to throw knives at her. When he is just about to throw his first knife, one of Batgirl's restraints is cut by a batarang. Batman appears and takes down the Joker's thugs. The Joker pulls out a gun and begins to fire randomly, he hits Batman, causing a large gash on the side of his head. Batman goes down, bleeding profusely. Batgirl reaches for his mask, he grabs her wrist to stop her, but Batgirl notices his grip is very weak. The Joker tries to finish Batman off with another shot, but Batgirl grabs his gun. She calls him nuts and begins to laugh at him, enraging the Joker. The police arrive immediately grab him, while a gurney to pulled onto the scene for Batman, as he asks Commissioner Gordon for Dr. Thompkins.

    The Commissioner arrives home later to find Barabra in bed. She asks him if he thinks his job is exciting. He replys that after a while, it's not about good or bad, it's about people getting hurt or not. He does concede that if he was as young as Barbara, he might see things differently. Barabra tells herself she's not that young anymore either, as her reflection in her bedroom window looks back as Batgirl.

More info:
    Executive Editor: Mike Carlin
    Cover Artists: Brian Stelfreeze
    Writers: Kelley Puckett
    Pencilers: Matt Haley
    Inkers: Karl Kesel
    Colourists: Digital Chameleon
    Letterers: Willie Schubert
    Editors: Scott Peterson

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Jul 9th, 2011, 5:28 am

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 5:46 am
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Title: Fantastic Butterflies (Click to go to the release post)
Writer(s): James Kochalka (Click to see other books from this writer released on this site)
Review source: publishersweekly (Don't click it, read the review here... ;) )

Review:
    Like much of Kochalka's work, this is a series of intertwined episodes that progresses linearly but without much plot. Readers follow Amy and Josh, pals and superheroes of sorts (the Fantastic Butterflies of the title), and Magic Boy, Amy's husband, who sports a Vulcan's pointy ears. There's also New Guy, who is neither human nor alien but wears a helmet and loses a testicle in a softball showdown; Birdy, a tall bird who is in love with New Guy; and Jason x-12, a former robot who now lives in the form of a depressed talking dog. Despite the book's random nature, the story moves quickly and gracefully. Magic Boy warps himself a few hours into the future to the aforementioned softball game/party, while Amy and Josh bake a cake. Birdy takes New Guy to the hospital and professes her love for him, and the Fantastic Butterflies take Magic Boy dancing.

    Kochalka's simple drawings will appeal to the young at heart. The thick lines of his uncluttered b&w drawings gloss over fine details and mute his bizarre reality. Layered, comic and infused with exuberance, Kochalka's work creates a parallel universe that's larger than the human world but more familiar than fantasy. Despite such sad elements as a man dying of cancer, Kochalka's characters have an upbeat and positive manner that can turn a bar brawl into a dance party. In the end, the book's Zen comes through as Magic Boy tells Jason x-12 at a bar, "The world is pure nonsense. Accept that and enjoy the silly ride." If life's a silly ride, Kochalka is selling the tickets.

More info:
    Author/writer: James Kochalka
    Illustrator: James Kochalka
    Publisher: Highwater Books
    Genre: Alternative Comics

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Jul 9th, 2011, 5:46 am

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 4:38 pm
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Title: Jesse James (Click to go to the release post)
Writer(s): Joe Kubert (Click to see other books from this writer released on this site)
Review source: WIN WIACEK (Don't click it, read the review here... ;) )

Review:
    There was a time, not that very long ago, when all of popular fiction was engorged with cowboy stories.

    As always happens with such periodic phenomena – such as the Swinging Sixties Super-Spy Boom and perhaps the modern Vampire Boyfriend trend (too soon to tell, but I’m sharpening stakes and having some cola and Perrier blessed, just in case…) – there’s a tremendous amount of dross and a few spectacular gems. On such occasions there’s also generally a small amount of superb but not-quite-transformationally magnificent concoctions that get lost in the shuffle: carried along with the overwhelming surge of material pumped out by television, film, comics and book producers and even the toy, game and record industries.

    After World War II the American family entertainment market – for which read comics, radio and the burgeoning television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

    I’ve often pondered on how almost simultaneously a dark, bleak, nigh-nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but that a thought for another time and graphic novel review.

    Comic books saw a huge outpouring of anthology titles and new six-gun toting heroes to replace the rapidly dwindling supply of costumed Mystery Men, and true to formula, most of these pioneers ranged from transiently mediocre to outright appalling. Europe and Britain also embraced the Sagebrush zeitgeist, and produced some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. Still and all there was the rare gleam of gold and also a fair share of highly acceptable silver in the American tales, and as always, the crucial difference was due to the artists and writers involved…

    With every comic-book publisher turning hopeful eyes westward, it was natural that most of the historical figures would quickly find a home and of course facts counted little, as indeed they never had with cowboy literature…

    Avon Books started in 1941, created when the American News Corporation bought out pulp magazine publishers J.S. Ogilvie, and their output was famously described by Time Magazine as “westerns, whodunits and the kind of boy-meets-girl story that can be illustrated by a ripe cheesecake jacket.”

    By 1945 the company had launched a comic-book division as fiercely populist as the parent company with over 100 short-lived titles such as Atomic Spy Cases, Batchelor’s Diary, Behind Prison Bars, Campus Romance, Gangsters and Gun Molls, Slave Girl Comics, War Dogs of the U.S. Army, White Princess of the Jungle and many others, all aimed – even the funny animal titles like Space Mouse and Spotty the Pup! – at a slightly older and more discerning audience, and all drawn by some of the best artists working at the time. Many if not most sported lush painted covers that were both eye-catching and beautiful.

    Six of their titles had respectable runs: Peter Rabbit, Eerie, Wild Bill Hickock, outrageous “Commie-busting” war comic Captain Steve Savage, Fighting Indians of the Wild West and the comfortingly scripted but magnificently illustrated fictionalised adventures of Jesse James.

    Within these pages cow-punching aficionados (no, its neither a sexual proclivity nor an Olympic sport) and all fans of wonderful comic artwork can (re)discover a selection of range-riding rollercoaster rides about a troubled and misunderstood fast-gun forced to defend his name and life from an assorted passel of low-down no-goods and scurvy owlhoots, that have far more in common with Robin Hood’s brand of Outlawry than the actual Frank and Jesse James.

    Nonetheless these anodyne but enjoyable tall tales still have a lot to recommend them. In stories such as ‘The Liberty Bank Robbery’, ‘Disaster at Savannah’, ‘Texas Killer’, ‘Devil’s Desperadoes’, ‘Jesse James… Sheriff’, ‘Helltown Holdups’, ‘Gunplay at Gallatin’, ‘The Great Prison Break!’, ‘Six-Gun Slaughter at San Romano’, ‘The Russelville Gunfights’ and ‘The Apache Kid Treasure’ the put-upon hero tries to live a blameless life until pushed to action by reputation-hungry fools, greedy bankers, psychotic killers and all the other myriad touchstones of Western mythology.

    This black and white collection reprints material from issues #5, 6 and 7 of Jesse James (1950-1951) primarily featuring the art of comics legends Joe Kubert and Carmine Infantino, who would a few years later usher in the Silver Age of comics, but also includes the stylish frontispieces by acclaimed artist Wally Wood and world-famous portraitist Everett Raymond Kinstler, whose elegant illustrative art graced many Avon comics, as well as text features, biographies and even some pre-production pencil sketches.

    Bill Black has also reprinted a few Avon Jesse James tales as part of his AC Comics line, but with 24 issues plus an annual released between 1950-1956 and artists like Leonard Starr, Al Williamson, Fred Kida and Frank Frazetta also contributing sterling work to these admittedly above-average shoot-‘em-up scripts, surely there’s still enough potential fans around to support a complete reprinting of this title – perhaps in the cheap and cheerful DC Showcase/Marvel Essentials giant phonebook format?

    Black hats, white hats, great pictures and traditional action values – what more could you possibly ask for?

More info:
    Written by Joe Kubert
    Art by Carmine Infantino
    Publisher: Vanguard Productions

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Jul 9th, 2011, 4:38 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 5:43 pm
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Title: Blueberry (Click to go to the release post)
Writer(s): Jean-Michel Charlier and Jean Giraud (Click to see other books from this writer released on this site)
Review source: Splinter (Don't click it, read the review here... ;) )

Review: Blueberry 6 - the Man with the silver star
    In 1969, Charlier and Giraud finished serializing their original Fort Navajo saga in the "Pilote" magazine, featuring the break out character Blueberry. In the same year, the creative team have decided to follow it up, and proceeded with offering "the Man with the silver star", a decidedly more relaxed take on the Wild West story tropes. And after the epic that was Fort Navajo, it's certainly easy to understand why the creators felt the need to slow down and focus on character development, before deciding how to proceed with the series. In retrospect, "the Man with a silver star" turned out to be unique, in that it's the only album that truly stands alone without ties to any of the subsequent volumes.

    That said, however slight it may appear, the sixth album in the series is certainly not without it's charms. First off, the creators don't hide their intent to homage "High noon", going so far as to feature a sheriff modeled on Gary Cooper in the opening segment. In presenting a more realistic version of the events that form the basis of the cinematic classic, Giraud and Charlier achieve a pleasant comedic effect, that doubles as providing the set up of the album. Interestingly, "the Man with the silver star" could easily be passed off as a McClure spin-off, seeing as how is both the catalyst for the story, with a character arc that only feels subdued due to Blueberry's presence. Admittedly, the old miner's story veers heavily in the direction of making him a two-dimensional character, by once again highlighting his weakness for strong spirits, but thankfully by giving it so much prominence, Charlier does manage to make it a plot point.

    Thus, just as the reader is eased up in writing off Jimmy as the comedic sidekick defined by his relationship with Blueberry, the writer uses a last minute twist to reveal his intentions for the McClure. It's important to note that this kind of character growth is achieved by misdirection, amid a myriad of expertly shuffled subplots. Nominally, most of the album deals with the people of Silver Creek being terrorized by a nearby gang, and willing to enlist a military officer to restore order to the town. Taken on it's own, it's a cliched story, but the creators still find a way to derive a lot entertainment from the scenario. And while a lot of the album carries an irreverent tone, the creators do manage to provide the appropriate suspension when the scene calls for it.

    When it comes to Blueberry, the reader is reintroduced to the character wholesale, with little to no mention of the Apache Wars, basically reverting to his previously established personality of a skilled soldier who has little regard for military discipline. In any event, his leaving for Silver Creek city is played as a gag, as just the first of the many obstacles he and McClure must confront to restore order to the terrorized settlement. Perhaps most interestingly, beyond the typical roles of scared townsfolk and their malevolent oppressors, Charlier and Giraud devote a lot of space to setting up a clear victim of the present situation, in Miss Marsh, the grade school teacher. Just like exploration of far reaching consequences of the racism factored heavily into the set up for the Fort Navajo storyline,so does the division of gender roles inform a major theme in "the Man with the silver star".

    Unfortunately, following a fitting ending to her storyline in this album, Miss Marsh was neglected by the creative team following this album. This is unfortunate, considering that she is likely the series' highest profile female character following Chihuahua Pearl. In any event, her relationship with Blueberry shows us Donovan still at his shiest, which is in line with how he behaved with miss Daisy in Fort Navajo. Looking past his relationship with Miss Marsh, the reader can recognize the same infallible anti-hero that Mike has been prior to his association with Jimmy McClure.

    Blueberry is once again a charming rogue, with Giraud illustrating panel after panel of people's wide eyed reaction to Donovan's quick wit and ingenious solutions. Once again a master strategist, the protagonist's plan goes awry only due to his helper's incompetence, which is thankfully somewhat reversed by the end of the album when two of his cohorts find a way to be of direct assistance. In any way, despite the nature of the trope-filled story that is little more than Charlier and Giraud's tongue in cheek "High noon" homage, the creators show remarkable skill in producing a very readable diversion.

    Despite the nature of the conflict, most of the story is relatively slow paced and believable, with the bandits particularly sporting a very realistic outlook. "The man with the silver star" certainly won't be the volume anyone associates with the most memorable moments in the saga of Mike Steve Donovan, but even as a typical genre piece it remains a strong and adequately put together story, that is certainly much easier to sample than each of the multi-album epics that were published around it.

More info:
    Writers and artists: Jean-Michel Charlier and Jean Giraud

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Jul 9th, 2011, 5:43 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 7:19 pm
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Title: All Nighter (Click to go to the release post)
Writer(s): David Hahn (Click to see other books from this writer released on this site)
Review source: Chad Nevett (Don't click it, read the review here... ;) )

Review: All Nighter #1
    The best part of “All Nighter” #1 is the first page: a splash of a woman in her early twenties with short, kind of spiky hair, a skull and crossbones t-shirt that replaces the skull with a cassette tape, a hole in the left knee of her jeans, sitting atop the roof of a diner. The look on her face is one of concerned sadness as she narrates, “My name is Kit Bradley. Nine years ago, I killed my mother. Tonight I have to do something that qualifies as the second hardest thing I’ll ever have to go through. Okay, it’s a distant second... but I have to find a way to break up with my boyfriend. Again.” It’s a powerful mix of art and words that hook you right away. A fantastic beginning.

    The rest of the issue is a slight incline downhill from there. It’s hard to top an opening page that smacks you in the face and demands your attention like that, and nothing in “All Nighter” #1 completely holds it. Kit’s problems are intriguing, but not engrossing in any way. Her boyfriend is a lowlife thief who keeps dragging her down with him as she tries to better herself, her best friend is supportive and lacking in personality otherwise, and their roommate is a whiner. While Kit is given enough focus to come away as a three-dimensional character, everyone else is clearly supporting cast only.

    The plot of the book is where it suffers the most. Right now, it’s a loose collection of events in Kit’s life that don’t quite add up to much beyond... well, a loose collection of events in her life. The broader structure isn’t quite apparent yet and, right now, the comic is driven by Kit’s personality and David Hahn’s cartooning abilities.

    Hahn’s basic, cartoony art captures the personalities of the cast, giving them all simple and easy to grasp looks. You see Kit and you immediately have a sense of who she is that’s then strengthened by the writing. The same goes for the other characters. Hahn’s compositions are clear and unmuddled, focusing in on what needs to be communicated in each panel, often choosing to depict a single character in a shot. What really stands out is how well he draws faces. Like the designs of his characters, his facial expressions communicate so much so directly and simply.

    David Hahn begins “All Nighter” #1 incredibly well and can’t quite live up to that first page. The rest of the comic is entertaining, bolstered by the protagonist and his strong art, but it never gets going completely. Right now, it meanders from scene to scene, looking for direction. There’s enough promise in this first issue that the second warrants a look, though, and, hopefully, with the introductory stage over, the plot can get moving then.

More info:
    Story by David Hahn
    Art by David Hahn
    Letters by David Hahn
    Cover by David Hahn
    Publisher: Image Comics

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Jul 9th, 2011, 7:19 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 9th, 2011, 7:58 pm
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Title: Bite Club (Click to go to the release post)
Writer(s): Howard Chaykin and David Tischman (Click to see other books from this writer released on this site)
Review source: Greg McElhatton (Don't click it, read the review here... ;) )

Review: Bite Club #1
    Which came first: the title or the concept? While not as theologically sticky as the whole “chicken or the egg” question, I think it’s still a legitimate query. It’s certainly a clever name for a series, evoking a certain image in the buyer’s mind. But did the title come about because of the contents of the series, or did Howard Chaykin and David Tischman retrofit certain ideas into the comic after he decided on a name? Because right now, I’m leaning towards the latter.

    Eduardo Del Toro, the head of his family and corrupt businessman extraordinaire, has just died a particularly gruesome death near his home in Miami, Florida. As his diverse clan begins to assemble for his funeral, several things will become very clear. Eduardo Del Toro had his fingers in a lot of pies. Almost his entire family is just as corrupt as he was. Oh yeah, and the Del Toro family are all vampires.

    As a crime story/primetime soap opera, Bite Club is a blast. It’s easy to imagine Bite Club #1 being the pilot episode of a new television show, with the scheming, down-and-dirty members of the Del Toro family all coming together over the death of the patriarch, even as they continue to plot their own ascension among the family. (Think of it as Six Feet Under meets The Sopranos.) And on that level, it really succeeds. Chaykin and Tischman do a good job of quickly introducing the cast, and while they’re all painted in pretty broad strokes for this introduction, you get a pretty good feel of who everyone else. There’s certainly enough story potential set up here to maintain the rest of the mini-series, and based on this first installment I’d probably be interested enough to read on. What’s strange, then, is the inclusion of vampirism into Bite Club. For being such a major advertised element of the series (and plastered across the cover), it’s barely in the book itself. In many ways, it’s really no different than if the characters were all of a more mundane ethnic minority; aside from the longevity of the characters, there doesn’t seem to be that much of a difference between the vampires and other people in Bite Club. Vampirism is very much in the open and accepted here, after all, so aside from little things like an extra need for dental care and really high levels of SPF in your sunblock… well, where is this going? Now it could be I’m jumping the gun and the vampire aspect of Bite Club will be more important in later issues, but viewing it just as a debut issue, it just comes across as distracting rather than interesting.

    I am a big fan of David Hahn’s series Private Beach, so I was looking really forward to seeing what he did with Chaykin and Tischman’s script, since they as writers tend to be a little grittier and harsher than Hahn’s own stories. It’s a strange match, but I think it works. Hahn’s stripped down, iconic art style makes the characters seem a little more innocent than perhaps the script had originally envisioned, but I think it ultimately strengthens the story as a whole, giving the Del Toro a “wolf in sheep’s clothing” air about them. That’s not to say that the characters can’t look menacing—Victor and Eddie’s scenes certainly prove otherwise—but there’s something attractive about the way that Hahn draws people that make you want to trust them even though you really shouldn’t. Hahn’s art also helps Bite Club a televisual look to the comic, with sharp zoom-ins on specific elements that lead to pans across the area to help the reader drink in the whole scene. It’s a very nice use of storytelling, and it keeps the reader moving through the book at a nice pace.

    It’s funny, because if Bite Club had just been a straight crime family story, I’d definitely be pushing people to buy this and the next issue as well. Instead I’ve got a bit of hesitation in doing so. Don’t get me wrong, the art is great (and Frank Quitely’s painted cover is nothing short of fantastic) but the inclusion of the vampire elements gives me a bit of worry for the rest of the series. If future issues still don’t use the idea to its full potential and just prove to be a distraction, well, that’s a big problematic. Hopefully that particular part of Bite Club will really come into focus quickly, because while it was one of the most interesting ideas in the initial pitch, the actual realization of the book has it as the weak point. Bite Club is a six-issue mini-series from Vertigo/DC Comics.

More info:
    Written by Howard Chaykin and David Tischman
    Art by David Hahn

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Jul 9th, 2011, 7:58 pm

Post rewarded by Ojay on Jul 9th, 2011, 8:58 pm.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 10th, 2011, 6:46 am
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Title: Batman: Venom (Click to go to the release post)
Writer(s): Dennis O'Neil (Click to see other books from this writer released on this site)
Review source: Hilary Goldstein (Don't click it, read the review here... ;) )

Review:
    This is Batman. This is Batman on drugs. Any questions?

    Many people love Batman because he has no super-powers, yet can do extraordinary things. What happens when those limitations cost an innocent their life? That's the premise of Batman: Venom a five-part story that originally appeared in Legends of the Dark Knight. The concept is brilliant -- You put Batman in a situation where his lack of super-strength becomes an impossible impediment, then offer him an easy way to improve his strength.

    When Batman fails to save a little girl because he can't move a giant boulder, he begins obsessing about the 650 pound weight he could not lift. However, thanks to an addictive little pill nicknamed "Venom" (yes, that Venom), the Dark Knight becomes stronger and more aggressive. The designer drug, however, is designed to truly hook Batman, so much so that the dark avenger becomes a junkie who'll do almost anything for a fix. Being that there's only one source for the pills, Batman becomes the pawn of another. Unthinkable and yet in the context of this year-one tale it works.

    The idea is a great one and the first three issues offer an amazing range of emotions for Batman -- all of them believable. It's hard not to feel a little sad for Batman as he slips further into the grips of his addiction. Unfortunately this is a five-issue tale and the final third focuses on Batman hunting down his supplier.

    Batman fights a shark to save Alfred who's been tied to a post on the beach and left bleeding. Yes, it's worthy of that eyeroll you just gave.

    Beyond shark attacks, Venom degenerates into a predictable melodrama that ends unsatisfactorily. Half of me wants to recommend this book, because the set-up is stellar, but it's hard to get past the weak finish. Though Venom is revered by some, but the third act kills the joy. Retailing for $10, it's still worth a read, but don't expect the gangbuster first-half to continue throughout.

More info:
    Written by: Dennis O'Neil
    Art by: Trevor Von Eeden & Russel Braun

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Jul 10th, 2011, 6:46 am
Jul 10th, 2011, 7:25 am
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Title: Batman: Knightfall (Click to go to the release post)
Writer(s): Chuck Dixon and Doug Moench (Click to see other books from this writer released on this site)
Review source: Hilary Goldstein (Don't click it, read the review here... ;) )

Review: Batman: Knightfall Part One
    Batman is broken.

    A little over a decade ago, DC comics shocked the industry with two unthinkable events. Superman died and Batman was broken. Interestingly enough, both were defeated by brand new foes. But where Superman was felled by an unstoppable force who simply tore through the DCU, Batman was defeated in a much more convincing and painful manner.

    Bane, who in this book is a brilliant strategist and evil bastard, sets loose all of Arkham Asylum, gives them weapons and lets them run wild. While Batman fights against utter chaos, Bane sits and waits, watching his prey. He waits until Batman is completely drained, until he can barely stand, until he no longer wants to stand. Then he strikes. The battle is one-sided. Batman has nothing left, he knows he is dead. But instead of being killed, Bane does one worse -- he breaks Batman's back and leaves him like waste.

    Knightfall Part One collects the run of Batman and Detective comics that begin with the Arkham breakout and end with the broken bat. A story such as this certainly has a chance to become an epic, but in retrospect, Knightfall doesn't resonate years later.

    There are some great things about Knightfall Part One. Bane's plan is brilliant and executed flawlessly. The Batman's own ego ends up being part of his downfall. Running a gauntlet through Arkham's worst can make for some inspiring reading, but oddly enough, the majority of enemies Batman faces most people have never heard of -- Zsasz. Amydala, Firefly? Sure, a few classic baddies show up, but a lot of screen time is devoted to bit players.

    More frustrating than anything is the complete exclusion of Nightwing in any way. Batman plays it tough and says not to call on Dick Grayson, but it's impossible to believe the Grayson, having heard about the massive breakout, never shows up on his own or bothers to even call. No, that's not possible, because it would ruin the story, would destroy Bane's plan. Instead of incorporating Nightwing into the story and into Bane's plans, he's shut out. As a long-time Batman fan, I don't buy it. And when you're going to crack Batman's back, you really do need to cover all bases.

    Despite some shortcomings, Knightfall Part One is an enjoyable read. However, you should be warned that this trade doesn't explain why Bane hates Batman nor does it show the events leading into Knightfall. These events are crucial, because when Arkham inmates are sprung, Batman is already weak from some previous incidents.

    If you are eager to read some books that are still a big part of Batman continuity, Knightfall Part One is a good choice. And really, if you are any kind of Batman fan you owe it to yourself to see how Batman's will was broken (which is much more interesting than cracking his back). The despair in Batman's face and his crumpled body language before his battle with Bane makes this a rather unique instance in Batman's history -- the one time where he loses it all.

More info:
    Written by: Chuck Dixon & Doug Moench
    Art by: Jim Aparo, Norm Breyfogle, Graham Nolan and Jim Balent

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Jul 10th, 2011, 7:25 am

Post rewarded by Ojay on Jul 14th, 2011, 9:51 am.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks
Jul 10th, 2011, 8:11 am
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Title: Batman: Nine Lives (Click to go to the release post)
Writer(s): Dean Motter (Click to see other books from this writer released on this site)
Review source: Hilary Goldstein (Don't click it, read the review here... ;) )

Review:
    Not quite the cat's meow.

    When it comes to noir Batman tales, Selina Kyle seems to always be a central figure. In Dean Motter's Batman: Nine Lives, Kyle plays one role not too common to the Batman mythos -- that of corpse. When Kyle, who was a 7/11 to just about every man in Gotham, is found dead in the sewers, both the cops and the criminal underworld get riled up. Just about everyone has reason to see Kyle dead, even Bruce Wayne.

    In an ingenious twist, private eye Dick Grayson is made the central character. He's a long way from the circus, but works with Barbara Gordon as a professional gumshoe. Dick's life is complicated, heck everyone's life is complicated in Nine Lives. Good or bad, everyone's had improper associations with Selina Kyle and her death turns Gotham socialites on their heads.

    Typically, the Batman villains in an Elseworlds tale start out somewhat normal but earn their particular disfiguration through the course of the story. Wisely, Motter avoids this. Joker isn't the Clown Prince of Crime, he's a hustler and a cheat and a wild man. Harvey Dent is two-faced, but not from acid -- it's just his personality. The guy's a backstabber, a two-timer. Penguin is a short, fat aristocrat who's never seen outside a tux. Their personalities stay mostly true to form, but are reshaped within the context of a gritty noir thriller.

    The drama is taut and the grating relationship between Grayson and Wayne is fun to watch. However, it all falls apart at the end. Through a hundred pages, I found nothing but joy in Nine Lives. The final act falls flat. The real killer of Selina is a joke and the entire story ends with a sad, soft whimper that betrays the build-up.

    It's difficult not to recommend Nine Lives, simply for characterization and great narrative. But the ending hurts considerably and the price is prohibitive. Noir fans, Elseworld junkies or those who have run out of Batman books to read should pick this up. Just be prepared to have the chair pulled out from under you at the last moment.

More info:
    Written by: Dean Motter
    Art by: Michael Lark

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Jul 10th, 2011, 8:11 am

Post rewarded by Ojay on Jul 14th, 2011, 9:52 am.
5 WRZ$ reward as announced in Comics News. Nice reviewed. Thanks