Speculative fiction, alternative worlds, futuristic, supernatural, horror
Apr 1st, 2020, 7:22 am
Rogue Wizard Series by Christopher Stasheff (#1-10)
Requirements: .ePUB reader, 3 mb
Overview: The late Christopher Stasheff was an American science fiction and fantasy author. When teaching proved too real, he gave it up in favor of writing full-time. Stasheff was noted for his blending of science fiction and fantasy, as seen in his Warlock series. He spent his early childhood in Mount Vernon, New York, but spent the rest of his formative years in Ann Arbor, Michigan. Stasheff taught at the University of Eastern New Mexico in Portales, before retiring to Champaign, Illinois, in 2009. He had a wife and four children.
Genre: Fiction > Sci-Fi/Fantasy

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#1 - A Wizard in Absentia
Tired of standing in the shadow of his parents--the most powerful sorcerers on the planet--Magnus Gallowglass sets out on his own adventure across the galaxy.

#2 - A Wizard in Mind
Magnus D'Armand, the renegade son of Rod Gallowglass, Warlock of Gramarye, has set out to prove himself twice the hero and liberator his father ever was. However, Magnus has inherited not only his father's awesome psychic gifts, but his uncanny knack for getting into trouble as well.
Bored and in search of excitement, Magnus D'Armand has asked his sentient starship to find him a world in need of revolution. But on the lost colony world of Petrach, he finds far more than he's bargained for. Not only have a brace of warring princes plunged the planet into a dark age of bloodshed and betrayal, but a mysterious rival from Magnus's past is plotting his destruction. Even the Rogue Wizard will need a miracle to get himself out of this one!

#3 - A Wizard in Bedlam
The wizard DeCade died generations ago, leading the last great revolt of the Planet Melange's churls against their despotic feudal masters. His bones were broken and lost; only his songs remain.
The Churl Dulain joined the Resistance in his youth-an exile Resistance, devoted to readying the churls for their next great attempt at freedom. Now that moment nears. Back on Melange for the first time in year, Dulain must now hasten that revolt...or die.
The Giant Gar is the mysterious stranger whom no one knows, a power greater than he seems. More powerful, perhaps, than churls, masters, or even the Resistance...

#4 - A Wizard In War
The medieval planet of Maltroit seems to be repeating Earth's bloody history in the worst possible manner. It's up to the Rogue Wizard to give the downtrodden a crash course in democracy, so before you can say "Magna Carta," he's bent the course of history by teaching the nobles the rudiments of democracy, and schooling the peasants in the basics of radical politics.

#5 - A Wizard in Peace
Under the nom de guerre of Gar Pike, renegade psychic wizard Magnus D'Armand travels the stars fighting injustice and oppression, like his father, Rod Gallowglass, the Warlock in Spite of Himself. But this time the Rogue Wizard may have encountered a tyrant even he can't overthrow: a stern Protector who dictates the very thoughts of his "loyal" subjects. So successful if his regime that Magnus is hard-pressed to find anyone willing to oppose it--until a misguided handful of would-be aristocrats unwittingly provides a spark of rebellion. Here is Christopher Stasheff in top form: swashbuckling, stylish, and slightly subversive adventure from the author of the bestselling "Warlock" chronicles.

#6 - A Wizard in Chaos
Under the nom de guerre of Gar Pike, renegade psychic wizard Magnus D'Armand travels the stars fighting injustice and oppression, like his father, Rod Gallowglass, the Warlock in Spite of Himself. But unlike his famous father, Magnus refuses to play the rules, sowing the seeds of freedom and revolution throughout the galaxy.
The Rogue Wizard has met his match--a crumbled civilization on a distant colony planet, where all hope has been lost to war and greed. The history and knowledge of the colonists has been forgotten over the centuries, and the people have reverted to a medieval state. It seems impossible to restore peace and order--until Gar discovers the hidden knowledge harbored in the countryside's hollow hills.

#7 - A Wizard in Midgard
Under the nom de guerre of Gar Pike, renegade psychic wizard Magnus D'Armand travels the stars fighting injustice and oppression like his father, Rod Gallowglass, the Warlock in Spite of Himself.
Now the Rogue Wizard wanders the galaxy alone, having lost his best friend and partner in liberation to the lure of love. He finds himself on the distant planet Siegfried, which is beleaguered by racism and prejudice--a tough nut to crack, even for an experienced psychic liberator. Can Gar teach the peoples of Siegfried to live with and love one another? And, most importantly, can he teach a lonely girl to live with and--dare he hope--love him?

#8 - A Wizard and a Warlord
During his last flight for peace and democracy on a forgotten planet, Gar Pike somehow managed to get himself a new traveling companion: Alea, a young with a certain amount of psychic ability--and a heavy dose of attitude to boot.
Now he can't get anything done. The ship feels like it's shrinking, and Alea's always around, asking questions, sticking her nose in, and generally making a nuisance of herself. When they finally land of their next target planet, she even tries to convince him that the people there don't need his help, since they have no government to overthrow! Obviously, Alea isn't cut out for this business.
However, as Gar continues to stick his nose where it doesn't belong, he wonders: Could it be that a planet without any government can survive peacefully and happily? And stranger still: Could it be that having Alea around isn't so bad after all?

#9 - A Wizard in the Way
When his longtime traveling companion settled down and got married, Gar Pike—the Rogue Wizard—had thought it would be even better to work alone: no distractions, no disagreements, no one to care about but himself. But he wasn’t alone for long. He recently managed to saddle himself with a new companion: Alea, a young woman with a certain amount of psychic ability and a heavy dose of attitude to boot. The funny thing is, he’s beginning to like having her around—particularly when they land on the planet of Oldeira.
The problems Gar and Alea encounter on Oldeira include not only the tyrannical Wizard Lords who rule the provinces, but also the attitude that has been beaten and bred into their serfs. To complicate matters, Gar and Alea adopt two desperate peasants who are perfect examples of the mind-set of the entire lower class. How to raise morale and shape these people into a force that will overcome their oppressors while not getting caught or killed themselves—these are all questions that Gar and Alea must answer fast. And the only way to do it is: The Way.

#10 - A Wizard in a Feud
When Gar Pike—the Rogue Wizard—and his traveling companion Alea land their ship on a planet harboring a lost colony to do some minor repairs to the ship’s computer, they decided to take some time for shore leave, and explore. It’s not long before they meet one of the indigenous life forms of the planet: Fairies.
As Gar and Alea explore more of the world and meet more of the inhabitants, they quickly come to realize that every clan is feuding with their neighboring clans. Though everyone secretly wants peace, nobody will listen to those with the courage to preach it, those who have been sent into exile for wanting everyone to get along.
Posing as traders and healers, Gar and Alea team up with the Fairies, the Wee Folk, the Druid priests, and two particularly courageous exiles to reintroduce the abandoned Druidic religious tradition to the people and, hopefully, reintroduce peace to all the clans.
Under the nom de guerre of Gar Pike, renegade psychic wizard Magnus D’Armand travels the stars fighting injustice and oppression, like his father, Rod Gallowglass, the Warlock in Spite of Himself. But unlike his famous father, Magnus refuses to play by the rules, sowing the seeds of freedom and revolution throughout the galaxy.
When Gar and Alea land their ship on a planet for computer system maintenance, they aren’t expecting to run into Fairies, Wee Folk, Druid priests, and feuding clans transplanted from Scotland and then forgotten. Can they, along with two courageous exiles and the psychic powers of the Fairies, and Wee Folk, bring peace and order to this world?

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Apr 1st, 2020, 7:22 am

"You don't have to burn books to destroy a culture. Just get people to stop reading them." - Ray Bradbury